Ugly Alpha 1
gfx_app:0.9.0

total uncompressed bytes

5.0 MB

total files

272

Fix

NewInclude { include: [ "src/**/*", "LICENSE", "README.md", "CHANGELOG.md", ], has_build_script: false, }

266 wasted files

total waste: 4.9 MB

  1. examples/flowmap/screenshot.png : 855.4 KB
  2. examples/particle/screenshot.png : 725.7 KB
  3. examples/blend/screenshot.png : 697.7 KB
  4. examples/flowmap/image/water.png : 398.0 KB
  5. examples/deferred/screenshot.png : 315.6 KB
  6. examples/terrain_tessellated/screenshot.png : 258.6 KB
  7. examples/skybox/screenshot.png : 196.4 KB
  8. examples/blend/image/tint.png : 195.2 KB
  9. examples/flowmap/image/noise.png : 186.0 KB
  10. examples/blend/image/lena.png : 154.0 KB
  11. examples/shadow/screenshot.png : 70.6 KB
  12. examples/skybox/image/negy.jpg : 66.0 KB
  13. examples/ubo_tilemap/screenshot.png : 64.5 KB
  14. examples/skybox/image/negx.jpg : 54.3 KB
  15. examples/skybox/image/negz.jpg : 48.0 KB
  16. examples/skybox/image/posz.jpg : 47.4 KB
  17. examples/flowmap/image/flow.png : 43.5 KB
  18. examples/skybox/image/posx.jpg : 40.0 KB
  19. examples/gamma/screenshot.png : 36.8 KB
  20. examples/terrain/screenshot.png : 36.1 KB
  21. examples/cube/screenshot.png : 32.2 KB
  22. info/logo.png : 24.9 KB
  23. examples/deferred/main.rs : 23.2 KB
  24. examples/shadow/main.rs : 22.1 KB
  25. examples/render_target/screenshot.png : 20.0 KB
  26. examples/ubo_tilemap/main.rs : 19.5 KB
  27. examples/instancing/screenshot.png : 15.7 KB
  28. examples/performance/main.rs : 14.2 KB
  29. examples/ubo_tilemap/scifitiles-sheet_0.png : 14.1 KB
  30. examples/render_target/main.rs : 11.0 KB
  31. examples/triangle/screenshot.png : 9.5 KB
  32. examples/terrain_tessellated/main.rs : 7.6 KB
  33. examples/particle/main.rs : 7.3 KB
  34. examples/cube/main.rs : 7.2 KB
  35. examples/gamma/main.rs : 6.5 KB
  36. examples/terrain/main.rs : 6.3 KB
  37. examples/instancing/main.rs : 6.3 KB
  38. examples/flowmap/main.rs : 6.2 KB
  39. examples/blend/main.rs : 6.1 KB
  40. examples/skybox/main.rs : 6.1 KB
  41. examples/skybox/image/posy.jpg : 5.2 KB
  42. examples/mipmap/main.rs : 4.7 KB
  43. info/research.md : 4.0 KB
  44. examples/triangle/main.rs : 4.0 KB
  45. .travis.yml : 3.8 KB
  46. examples/terrain_tessellated/shader/terrain.hlsl : 3.7 KB
  47. examples/deferred/shader/deferred.hlsl : 2.7 KB
  48. info/vk_render_coordinates.png : 2.5 KB
  49. info/gl_render_coordinates.png : 2.5 KB
  50. examples/ubo_tilemap/README.md : 2.4 KB
  51. tests/macros.rs : 2.3 KB
  52. info/gl_depth_coordinates.png : 2.1 KB
  53. examples/shadow/data/forward_ps.fx : 2.0 KB
  54. info/dx_depth_coordinates.png : 2.0 KB
  55. examples/terrain_tessellated/data/domain.fx : 2.0 KB
  56. examples/flowmap/README.md : 1.8 KB
  57. info/contrib.md : 1.8 KB
  58. examples/blend/data/pixel.fx : 1.8 KB
  59. examples/shadow/shader/forward.hlsl : 1.7 KB
  60. examples/ubo_tilemap/shader/tilemap.hlsl : 1.7 KB
  61. examples/deferred/data/light_ps.fx : 1.6 KB
  62. examples/shadow/shader/forward_frag.metal : 1.6 KB
  63. info/gl_texture_coordinates.png : 1.6 KB
  64. examples/blend/shader/blend_300_es.glslf : 1.6 KB
  65. info/dx_texture_coordinates.png : 1.6 KB
  66. examples/blend/shader/blend_150_core.glslf : 1.6 KB
  67. examples/deferred/shader/light_frag.metal : 1.6 KB
  68. examples/blend/shader/blend.hlsl : 1.5 KB
  69. examples/terrain/README.md : 1.5 KB
  70. examples/ubo_tilemap/data/pixel.fx : 1.5 KB
  71. examples/ubo_tilemap/shader/tilemap_300_es.glslf : 1.5 KB
  72. examples/shadow/shader/shadow_frag.metal : 1.5 KB
  73. examples/flowmap/shader/flowmap_frag.metal : 1.5 KB
  74. examples/ubo_tilemap/shader/tilemap_150_core.glslf : 1.5 KB
  75. examples/blend/shader/blend_120.glslf : 1.5 KB
  76. examples/deferred/README.md : 1.5 KB
  77. examples/terrain_tessellated/data/vert.spv : 1.4 KB
  78. examples/terrain/data/vert.spv : 1.4 KB
  79. examples/deferred/data/terrain_vs.fx : 1.4 KB
  80. examples/flowmap/data/pixel.fx : 1.4 KB
  81. examples/shadow/shader/forward_300_es.glslf : 1.4 KB
  82. examples/shadow/shader/forward_150_core.glslf : 1.3 KB
  83. examples/cube/data/vert.spv : 1.3 KB
  84. examples/particle/data/gs_particle.fx : 1.3 KB
  85. examples/shadow/README.md : 1.3 KB
  86. examples/shadow/data/forward_vs.fx : 1.2 KB
  87. examples/particle/README.md : 1.2 KB
  88. tests/handle.rs : 1.2 KB
  89. examples/ubo_tilemap/data/vertex.fx : 1.2 KB
  90. examples/terrain/data/vertex.fx : 1.2 KB
  91. examples/deferred/data/light_vs.fx : 1.1 KB
  92. examples/cube/data/frag.spv : 1.1 KB
  93. examples/blend/README.md : 1.1 KB
  94. examples/particle/shader/particle.hlsl : 1.1 KB
  95. examples/deferred/data/emitter_vs.fx : 1.1 KB
  96. examples/particle/shader/particle_150.glslg : 1.1 KB
  97. examples/terrain_tessellated/shader/terrain.glslg : 1.0 KB
  98. examples/cube/README.md : 1.0 KB
  99. examples/flowmap/shader/flowmap.hlsl : 1.0 KB
  100. examples/terrain_tessellated/data/hull.fx : 1.0 KB
  101. examples/instancing/data/vertex.fx : 964 B
  102. examples/skybox/README.md : 916 B
  103. examples/flowmap/shader/flowmap_300_es.glslf : 898 B
  104. emscripten.html : 897 B
  105. examples/skybox/data/vertex.fx : 892 B
  106. examples/render_target/data/vertex.fx : 892 B
  107. examples/deferred/shader/light.glslf : 877 B
  108. examples/flowmap/shader/flowmap_150_core.glslf : 875 B
  109. examples/flowmap/shader/flowmap_120.glslf : 870 B
  110. examples/deferred/shader/terrain_vertex.metal : 833 B
  111. examples/gamma/README.md : 824 B
  112. examples/cube/data/vertex.fx : 820 B
  113. examples/deferred/shader/light_vertex.metal : 811 B
  114. examples/shadow/data/shadow_vs.fx : 804 B
  115. examples/terrain_tessellated/README.md : 801 B
  116. examples/instancing/README.md : 788 B
  117. examples/deferred/data/terrain_ps.fx : 788 B
  118. examples/instancing/shader/instancing_vertex.metal : 756 B
  119. examples/triangle/README.md : 752 B
  120. examples/render_target/README.md : 747 B
  121. examples/cube/data/pixel.fx : 708 B
  122. appveyor.yml : 702 B
  123. examples/shadow/shader/forward_vertex.metal : 692 B
  124. scripts/travis-install-sdl2.sh : 666 B
  125. examples/deferred/compile.cmd : 659 B
  126. examples/deferred/shader/emitter_vertex.metal : 648 B
  127. examples/terrain_tessellated/shader/terrain.glsle : 640 B
  128. examples/particle/data/ps_particle.fx : 632 B
  129. examples/cube/shader/cube_frag.metal : 618 B
  130. examples/skybox/data/pixel.fx : 596 B
  131. examples/render_target/data/pixel.fx : 596 B
  132. examples/terrain_tessellated/shader/terrain_vertex.metal : 595 B
  133. examples/terrain/shader/terrain_vertex.metal : 595 B
  134. examples/mipmap/data/pixel.fx : 588 B
  135. examples/skybox/shader/cubemap.hlsl : 577 B
  136. examples/render_target/shader/cubemap.hlsl : 577 B
  137. examples/particle/data/vs_particle.fx : 572 B
  138. examples/mipmap/data/vertex.fx : 572 B
  139. examples/flowmap/data/vertex.fx : 572 B
  140. examples/blend/data/vertex.fx : 572 B
  141. examples/triangle/data/vertex.fx : 560 B
  142. examples/terrain_tessellated/shader/terrain.glslc : 560 B
  143. examples/terrain_tessellated/data/vertex.fx : 560 B
  144. examples/gamma/data/vertex.fx : 560 B
  145. examples/deferred/data/blit_ps.fx : 560 B
  146. examples/deferred/shader/terrain_frag.metal : 538 B
  147. examples/cube/shader/cube_vertex.metal : 534 B
  148. examples/instancing/shader/instancing.hlsl : 502 B
  149. examples/cube/shader/cube.hlsl : 500 B
  150. examples/deferred/shader/blit_frag.metal : 499 B
  151. examples/triangle/data/pixel.fx : 484 B
  152. examples/terrain_tessellated/data/pixel.fx : 484 B
  153. examples/terrain/data/pixel.fx : 484 B
  154. examples/gamma/data/pixel.fx : 484 B
  155. examples/deferred/data/blit_vs.fx : 472 B
  156. examples/cube/shader/cube_vulkan.glsl.frag : 472 B
  157. examples/instancing/shader/instancing_120.glslv : 466 B
  158. examples/instancing/data/pixel.fx : 464 B
  159. examples/terrain_tessellated/data/frag.spv : 460 B
  160. examples/terrain/data/frag.spv : 460 B
  161. examples/instancing/shader/instancing_150_core.glslv : 446 B
  162. examples/instancing/shader/instancing_300_es.glslv : 444 B
  163. examples/terrain/shader/terrain.hlsl : 432 B
  164. examples/shadow/shader/forward_150_core.glslv : 428 B
  165. examples/render_target/shader/render_150.glslg : 428 B
  166. examples/shadow/shader/forward_300_es.glslv : 426 B
  167. examples/deferred/shader/blit_vertex.metal : 415 B
  168. examples/deferred/shader/light.glslv : 405 B
  169. examples/deferred/data/emitter_ps.fx : 396 B
  170. examples/deferred/shader/terrain.glslv : 394 B
  171. examples/flowmap/shader/flowmap_vertex.metal : 384 B
  172. examples/cube/shader/cube_vulkan.glsl.vert : 371 B
  173. examples/shadow/compile.cmd : 365 B
  174. examples/mipmap/shader/fx.hlsl : 361 B
  175. examples/deferred/shader/emitter.glslv : 358 B
  176. examples/skybox/shader/cubemap_150_core.glslv : 347 B
  177. examples/skybox/shader/cubemap_300_es.glslv : 345 B
  178. examples/terrain_tessellated/compile.cmd : 343 B
  179. examples/shadow/shader/shadow_vertex.metal : 332 B
  180. examples/render_target/shader/cubemap_150.glslv : 331 B
  181. examples/shadow/data/shadow_ps.fx : 320 B
  182. examples/cube/shader/cube_100_es.glslf : 317 B
  183. examples/terrain_tessellated/shader/terrain_frag.metal : 315 B
  184. examples/terrain/shader/terrain_frag.metal : 315 B
  185. examples/triangle/shader/triangle.hlsl : 311 B
  186. examples/gamma/shader/quad.hlsl : 311 B
  187. examples/instancing/shader/instancing_frag.metal : 303 B
  188. examples/cube/shader/cube_300_es.glslf : 302 B
  189. examples/particle/compile.cmd : 296 B
  190. examples/ubo_tilemap/shader/tilemap_150_core.glslv : 290 B
  191. examples/ubo_tilemap/shader/tilemap_300_es.glslv : 288 B
  192. examples/terrain_tessellated/shader/make_vulkan.sh : 287 B
  193. examples/terrain/shader/make_vulkan.sh : 287 B
  194. examples/terrain/shader/terrain_150_core.glslv : 285 B
  195. examples/cube/shader/cube_150_core.glslf : 279 B
  196. examples/cube/shader/cube_120.glslf : 268 B
  197. examples/deferred/shader/terrain.glslf : 265 B
  198. examples/terrain/shader/terrain_300_es.glslv : 251 B
  199. examples/terrain/shader/terrain_120.glslv : 251 B
  200. examples/cube/shader/cube_150_core.glslv : 246 B
  201. examples/cube/shader/cube_300_es.glslv : 244 B
  202. examples/particle/shader/particle_150.glslf : 235 B
  203. examples/instancing/compile.cmd : 229 B
  204. examples/cube/shader/make_vulkan.sh : 226 B
  205. examples/triangle/compile.cmd : 225 B
  206. examples/ubo_tilemap/compile.cmd : 223 B
  207. examples/terrain/compile.cmd : 223 B
  208. examples/skybox/compile.cmd : 223 B
  209. examples/render_target/compile.cmd : 223 B
  210. examples/flowmap/compile.cmd : 223 B
  211. examples/blend/compile.cmd : 219 B
  212. examples/gamma/compile.cmd : 217 B
  213. examples/cube/compile.cmd : 217 B
  214. examples/mipmap/compile.cmd : 213 B
  215. examples/shadow/shader/shadow.hlsl : 212 B
  216. examples/deferred/shader/emitter_frag.metal : 207 B
  217. examples/cube/shader/cube_120.glslv : 200 B
  218. examples/cube/shader/cube_100_es.glslv : 200 B
  219. tests/derive.rs : 192 B
  220. examples/mipmap/shader/300_es.glslf : 191 B
  221. examples/particle/shader/particle_150.glslv : 183 B
  222. examples/triangle/shader/triangle_120.glslv : 174 B
  223. examples/gamma/shader/quad_120.glslv : 174 B
  224. examples/skybox/shader/cubemap_300_es.glslf : 170 B
  225. examples/mipmap/shader/150_core.glslf : 168 B
  226. examples/terrain_tessellated/shader/terrain.glslv : 164 B
  227. examples/deferred/shader/blit.glslf : 163 B
  228. examples/deferred/shader/blit.glslv : 162 B
  229. examples/triangle/shader/triangle_150_core.glslv : 161 B
  230. examples/gamma/shader/quad_150_core.glslv : 161 B
  231. examples/triangle/shader/triangle_300_es.glslv : 159 B
  232. examples/gamma/shader/quad_300_es.glslv : 159 B
  233. examples/mipmap/shader/120.glslf : 157 B
  234. examples/shadow/shader/shadow_150_core.glslv : 153 B
  235. examples/mipmap/shader/120.glslv : 152 B
  236. examples/flowmap/shader/flowmap_120.glslv : 152 B
  237. examples/blend/shader/blend_120.glslv : 152 B
  238. examples/shadow/shader/shadow_300_es.glslv : 151 B
  239. examples/skybox/shader/cubemap_150_core.glslf : 147 B
  240. examples/render_target/shader/cubemap_150.glslf : 141 B
  241. examples/mipmap/shader/150_core.glslv : 139 B
  242. examples/flowmap/shader/flowmap_150_core.glslv : 139 B
  243. examples/blend/shader/blend_150_core.glslv : 139 B
  244. examples/mipmap/shader/300_es.glslv : 137 B
  245. examples/flowmap/shader/flowmap_300_es.glslv : 137 B
  246. examples/blend/shader/blend_300_es.glslv : 137 B
  247. bors.toml : 131 B
  248. examples/terrain/shader/terrain_300_es.glslf : 128 B
  249. examples/render_target/shader/render_150.glslf : 123 B
  250. examples/instancing/shader/instancing_300_es.glslf : 118 B
  251. examples/triangle/shader/triangle_300_es.glslf : 117 B
  252. examples/gamma/shader/quad_300_es.glslf : 117 B
  253. examples/terrain_tessellated/shader/terrain.glslf : 105 B
  254. examples/terrain/shader/terrain_150_core.glslf : 105 B
  255. .gitignore : 104 B
  256. examples/instancing/shader/instancing_150_core.glslf : 95 B
  257. examples/triangle/shader/triangle_150_core.glslf : 94 B
  258. examples/gamma/shader/quad_150_core.glslf : 94 B
  259. examples/terrain/shader/terrain_120.glslf : 92 B
  260. examples/deferred/shader/emitter.glslf : 91 B
  261. examples/render_target/shader/render_150.glslv : 84 B
  262. examples/triangle/shader/triangle_120.glslf : 81 B
  263. examples/instancing/shader/instancing_120.glslf : 81 B
  264. examples/gamma/shader/quad_120.glslf : 81 B
  265. examples/shadow/shader/shadow_150_core.glslf : 34 B
  266. examples/shadow/shader/shadow_300_es.glslf : 32 B